Uni.camera Shake [extra Quality] – Full HD

elapsed += Time.deltaTime; yield return null; transform.localPosition = originalPos; transform.localRotation = originalRot;

originalPos = transform.localPosition; originalRot = transform.localRotation; uni.camera shake

IEnumerator DoShake()

private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f; elapsed += Time

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); elapsed += Time.deltaTime

shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake());

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour