SendReply(player, "No permission"); return;
// Do something
void OnPlayerDeath(BasePlayer player, HitInfo info) if (info?.InitiatorPlayer == null) return; var killer = info.InitiatorPlayer; killer.Heal(10); SendReply(killer, "You healed 10 HP for that kill"); umod framework
void OnServerInitialized()
Puts("Console command executed");