SoftActivity

Supermarket Simulator Script Access

| Function Name | Parameters | Description | |---|---|---| | AddDailyIncome(amount) | Money earned | Updates bank balance. | | PayDailyExpenses() | None | Deducts rent, salaries, electricity. | | UpgradeCashierSpeed(cost) | Upgrade cost | Reduces scan time per item. | | UnlockNewProduct(productID, cost) | Product ID, cost | Adds new item to supplier list. | | ExpandStoreArea(areaID, cost) | Area ID, cost | Unlocks new shelves and floor space. | | GetDailyReport() | None | Shows profit/loss, customer count, top selling item. |

| Function Name | Parameters | Description | |---|---|---| | StartTransaction(customer) | Customer object | Opens the checkout UI, scans items one by one. | | ScanItem(item) | Item ID, price | Adds item to current bill, updates total. | | CalculateTotal() | None | Returns total price + tax. | | ProcessPayment(paymentMethod) | "cash" or "card" | Checks if customer has enough money; handles change. | | BagItems() | None | Animates bagging, removes items from counter. | | CompleteTransaction() | None | Gives receipt, spawns next customer in line. | supermarket simulator script

function Cashier:ScanItem(item) self.totalBill = self.totalBill + item.price self.itemsScanned = self.itemsScanned + 1 game.ReplicatedStorage.Events.UpdateBill:FireAllClients(self.totalBill) | Function Name | Parameters | Description |

| Function Name | Parameters | Description | |---|---|---| | SpawnCustomer() | None | Creates a new customer at entrance with random patience & budget. | | ChooseShoppingList(customer) | Customer object | Generates 3-6 random products from available store items. | | NavigateToProduct(productID) | Product ID | Moves character to shelf location (pathfinding). | | PickUpItem(productID) | Product ID | Animates grab, removes from shelf, adds to cart. | | ReactToEmptyShelf() | None | Reduces happiness, may leave store early. | | MoveToCheckout() | None | When shopping list complete → goes to shortest queue. | | | UnlockNewProduct(productID, cost) | Product ID, cost

| Upgrade | Level 1 | Level 2 | Level 3 | |---|---|---|---| | Scan Speed | 2.0 sec/item | 1.5 sec/item | 1.0 sec/item | | Customer Patience | 30 sec | 45 sec | 60 sec | | Shelf Capacity | 10 units | 15 units | 20 units | Module E: UI & Player Feedback Purpose: Displays information and handles player interaction.