void main() vec2 texelSize = 1.0 / vec2(800.0, 600.0); // Adjust to your resolution
Eaglercraft does not support traditional GLSL shader packs (like SEUS, BSL, or Complementary Shaders) that you use in standard Java Edition Minecraft. shaders for eaglercraft
if (edge > 0.2) gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); // Black outline else gl_FragColor = center; void main() vec2 texelSize = 1
To use these: Download the client HTML file → Open in browser → Look for a or Post Processing button in the settings. Method 2: Inject Custom Shader via DevTools (Advanced) You can inject WebGL shader code into any Eaglercraft client using the browser console: 0.2) gl_FragColor = vec4(0.0