Shader Cache Citra -

if (diskCacheContains(hash)) auto shader = loadFromDisk(hash); cache[hash] = shader; return shader;

shaders/ [GameID]/ [ShaderHash].bin [ShaderHash].bin.meta Or in a single .bin + .idx file. | Scenario | FPS (example game) | Stuttering | |----------|--------------------|-------------| | No cache (cold start) | 15–30 + drops | Heavy shader compilation stutter | | Cache populated | 30–60 (stable) | None after initial | shader cache citra

auto shader = CompileFromPICA(hash); saveToDisk(hash, shader); cache[hash] = shader; return shader; cache[hash] = shader