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Paper.io.gitlab

.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 18px; margin-bottom: 8px; padding: 10px 20px; background: #2c1e12e0; backdrop-filter: blur(4px); border-radius: 60px; color: #f9eec1; font-weight: bold;

.restart-btn:active transform: scale(0.96); paper.io.gitlab

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Paper.io Style - Territory Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', system-ui, -apple-system, sans-serif; .info-panel display: flex

canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 10px 25px rgba(0,0,0,0.3); cursor: none; background-color: #f5f0e0; padding: 10px 20px

.score-box background: #00000066; padding: 6px 18px; border-radius: 40px; font-size: 1.6rem; letter-spacing: 1px;

.controls-hint font-size: 0.75rem; background: #00000055; border-radius: 24px; padding: 4px 16px; text-align: center;

Here’s a single-file HTML document that simulates the core mechanics of Paper.io (territory capture, movement trail, avoiding other players/borders):