Opengl 2 < 480p 2026 >
glutSwapBuffers();
glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f(-1,-1,0); glColor3f(0,1,0); glVertex3f( 1,-1,0); glColor3f(0,0,1); glVertex3f( 0, 1,0); glEnd(); opengl 2
#include <GL/glut.h> void display() GL_DEPTH_BUFFER_BIT); void display() GL_DEPTH_BUFFER_BIT)
int main(int argc, char** argv) GLUT_RGB); glutCreateWindow("OpenGL 2 Fixed Function"); glutDisplayFunc(display); glutMainLoop(); return 0; int main(int argc
glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 2, 5, 0, 0, 0, 0, 1, 0);
Diving back into OpenGL 2 – the fixed-function nostalgia
Anyone else still occasionally writing fixed-function OpenGL for fun? 😄