Microsoft Xna Framework 3.1 High Quality -

protected override void Draw(GameTime gameTime)

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; microsoft xna framework 3.1

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this)

protected override void LoadContent()

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime); Content.RootDirectory = "Content"