Head Hitbox Script ^new^ | TOP-RATED |
local result = workspace:Raycast(head.Position, direction, raycastParams)
local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3 head hitbox script
RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage); local result = workspace:Raycast(head
-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle") local result = workspace:Raycast(head.Position
It sounds like you’re looking for a (likely for a game engine like Roblox Lua, Unity C#, or Unreal) that handles a head hitbox — typically for detecting headshots, applying extra damage, or triggering specific effects.