if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG! You hit the target! +1 ($shotsFired shots) ); // Move to next chamber (simulate advancing cylinder) currentChamber = (currentChamber + 1) % chambers; // Relocate live chamber for next turn liveChamber = Math.floor(Math.random() * chambers); else Shots: $shotsFired , true);
// Draw chambers (holes) for (let i = 0; i < chambers; i++) let angle = (i / chambers) * Math.PI * 2; let x = Math.cos(angle) * 28; let y = Math.sin(angle) * 28; gun spin github
requestAnimationFrame(animateSpin);
shotsFired++; let hit = (currentChamber === liveChamber); if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG
if (cylinderSpinning) setMessage('Cylinder is moving! Wait before firing.', true); return; Wait before firing
// Spin cylinder – randomizes current chamber position function spinCylinder() if (!gameActive) setMessage('Game over. Press RESET.', true); return;
// Override spin button to trigger both logic + visual function handleSpin() spinCylinder(); startSpinAnimation();