Gravity Files Remake Code ((top)) ✮
public GameObject exitDoor; private int fragmentsCollected = 0; private int totalFragments = 3; void OnFragmentCollected(int id)
void Awake() => Instance = this;
public class GravityField : MonoBehaviour gravity files remake code
private Vector2 velocityBeforeFlip; void OnEnable() => EventManager.OnGravityFlip += StoreAndApply; void OnDisable() => EventManager.OnGravityFlip -= StoreAndApply; public GameObject exitDoor
FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false); private int fragmentsCollected = 0
Purpose: Local areas that temporarily modify gravity direction & strength.
