/// Reset for next set/match void reset() { _momentum = 0; _jumps = 0; }
/// Lose momentum after a mistake void mistake() { _momentum = (_momentum - 20).clamp(0, maxMomentum); } dart hinata
/// Number of jumps performed int get jumps => _jumps; /// Reset for next set/match void reset() {
It sounds like you're looking for a or code utility related to "Hinata" — possibly a reference to a character (Hinata from Haikyuu!! or Naruto ) or a project name. But you could publish this utility yourself —
@override String toString() => 'Hinata(momentum: $_momentum, jumps: $_jumps)'; } void main() { var hinata = Hinata(); hinata.rallyPoint(); hinata.jump(); print(hinata); // Hinata(momentum: 20, jumps: 1) if (hinata.isFullSynchro) { print('Ready for the ultimate spike!'); } } 📦 If you meant a real Dart package : There's no dart_hinata on pub.dev right now. But you could publish this utility yourself — or if you tell me more about what you need (e.g., “Hinata” as an animation curve, a widget for spiking motion, or a CLI tool), I can write that specifically.
/// Perform a jump — increases jump count and affects momentum void jump() { _jumps++; _momentum = (_momentum + 5).clamp(0, maxMomentum); }
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