D3d10 Fivem Updated -

-- Draw 3D lines using D3D10 primitives function Draw3DLine(startPos, endPos, color) local startScreen = World3dToScreen2d(startPos) local endScreen = World3dToScreen2d(endPos)

-- Apply D3D10 settings function ApplyD3D10Settings() SetResourceKbps(D3D10Config.renderScale * 1000) SetTextureFiltering(D3D10Config.textureFiltering) d3d10 fivem

1. Basic D3D10 Hook Setup (Native C++ for FiveM) // d3d10_hook.cpp #include <d3d10.h> #include <d3d10_1.h> typedef HRESULT(WINAPI* Present)(IDXGISwapChain*, UINT, UINT); Present oPresent = nullptr; -- Draw 3D lines using D3D10 primitives function