@keyframes floatUp 0% opacity: 1; transform: translateY(0px) scale(0.8); 100% opacity: 0; transform: translateY(-80px) scale(1.4);
// Buying logic function buyCursor() let cost = Math.floor(cursorBaseCost * Math.pow(1.15, cursors)); if (cookies >= cost) cookies -= cost; cursors++; updateUI(); return true; return false; cookie clicker unblocked full screen
/* FULL SCREEN CONTAINER - takes all viewport */ .game-container position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; display: flex; justify-content: center; align-items: center; background: radial-gradient(circle at 30% 10%, #3e2c23, #1e1713); z-index: 10; @keyframes floatUp 0% opacity: 1
footer font-size: 0.7rem; position: fixed; bottom: 8px; left: 12px; color: #ffffff70; background: #00000040; padding: 4px 12px; border-radius: 20px; pointer-events: none; </style> </head> <body> <div class="game-container" id="gameContainer"> <div class="cookie-clicker"> <h1>🍪 COOKIE CLICKER 🍪</h1> <div class="cookie-stats"> <span class="cookie-count" id="cookieCountDisplay">0</span> <span class="cps" id="cpsDisplay">🍪 per sec: 0.0</span> </div> transform: translateY(0px) scale(0.8)
// Passive income loop (every second) let lastTimestamp = 0; let accumulatedTime = 0; function gameLoop(now) requestAnimationFrame(gameLoop); // use time delta for smooth CPS (optional, but we implement precise per second updates) if (!lastTimestamp) lastTimestamp = now; return; let delta = Math.min(0.1, (now - lastTimestamp) / 1000); if (delta <= 0) lastTimestamp = now; return; let cps = cursors * 1 + grandmas * 5 + farms * 15; let increment = cps * delta; if (increment > 0) cookies += increment; updateUI(); lastTimestamp = now;
function buyFarm() let cost = Math.floor(farmBaseCost * Math.pow(1.15, farms)); if (cookies >= cost) cookies -= cost; farms++; updateUI(); return true; return false;
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