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Hosted on , this iconic launch game continues to capture new audiences thanks to its perfect blend of physics-based chaos, incremental upgrades, and that "just one more try" loop that game designers spend years trying to master. The Premise: Revenge is a Dish Best Served... Spicy The story is deceptively simple: Burrito Bison, a retired wrestling champion, was enjoying a peaceful day at the grocery store when he was suddenly kidnapped by gummy bears and thrown into their mysterious "candy dimension." His only goal? Escape. His only method? Launching himself as fast as possible, punching through confectionery enemies, and smashing through walls.

If you have ever found yourself procrastinating during a study session or looking for a five-minute dopamine hit, you have likely encountered him: a luchador mask-wearing, candy-loving hero with a devastating elbow drop. Welcome to the world of Burrito Bison , a game that has transcended its Flash-era origins to become a staple of browser gaming.

The game respects the "Idle/Incremental" genre without requiring you to wait for timers. Every launch is active. Every failure feels like your fault (bad timing on the elbow drop). Every success feels earned. Burrito Bison is not trying to be Elden Ring or Call of Duty . It is trying to kill ten minutes of your time with a smile on your face. The art style is vibrant, the sound effects are satisfying (the crunch of a gummy bear is weirdly cathartic), and the physics are just unpredictable enough to keep you guessing.


burritobison.github

burritobison.github

burritobison.github

burritobison.github

burritobison.github

burritobison.github



burritobison.github
Viral: A Modern Call of Cthulhu Scenario $12.95 $7.77
Publisher: Chaosium
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by Taylor D. [Verified Purchaser] Date Added: 01/24/2023 10:51:36

My players are loving it, and I love running it! I'm literally in the middle of running it, but I just had to write this review while it was fresh in my mind. Here's what I have to say after 1 of 2 sessions!

The Book: Really well organized, sucinct, and an awesome narrative. It's very tight and logically structured with some pretty awesome artwork all over! The updated content found in the Unredacted version (you get both PDFs) is very logical and a natural prologue AND ending. As a DM who runs pretty much exclusively online, the PDF version is perfect. Hyperlinked, annotatable, and with all of the handouts and pre-gen sheets listed seperately. Very nice!

The Game: The first session I ran started from Perla and ended at the hospital, running for about 4 hours with a 5-10 minute break every hour and a half. Like most Call of Cthulhu scenarios, there is little (I would honestly say "no") combat, which has been fine for my players. I run for a really diverse group of players, from folks who have been playing for decades to folks who only started playing a few months ago, and each of them said SEPERATELY that this first session was the most fun AND fear they've ever experienced in a TTRPG session EVER. I would say that I set the tone at more comedy-leaning than serious, but as we've spent more time on the island, it's suddenly not all "just a prank" anymore. I didn't anticipate this, not going to lie, so I would like to emphasize the importance of a session 0, even for a oneshot, even with players you run for regularly, as I had a few moments with my players that I'm glad we hashed out before the session because it only allowed them to have even more fun.

Some themes/concepts I would warn the players about are: Loss of player agency (BEYOND the usual insanity mechanics of Call of Cthulhu), possible player in-fighting or betrayal, bugs (so many bugs.....), close encounters with the dead...And if you're thinking to yourself, "Duh, those things are just in CoC games!" I'd like to remind you that no one is too cool to learn the rules and boundaries. Have the "no-brainer" talk now so they can enjoy the game to its fullest later. You won't regret it.

The Handouts/Pre-Gens: My players LOVE the Spektral Krew. They're simultaneously people my players would never create AND people we've all definitely met in person. I think everyone puts their own unexpected "flavor" on their version of the Krew, so you'll end up with a unique experience for everyone you run it for! My one and only complaint is that I think the concept of "the taint" is amazing, but could be even MORE amazing if it was, to some degree, hidden from the players (with their consent--see above). From what I'm noticing, their exposure is rising pretty slowly, but as they all slowly get sicker and sicker, that fear of like, "oh my god what's happening to us" is continuing to grow, and I can't wait for them to hit the climax. I'd love a version of the character sheets without the exposure tracker

Overall, this is honestly my favorite scenario I've run so far, and I look forward to finishing it out! Am eagerly awaiting the sequel--keep up the amazing work!



Rating:
[5 of 5 Stars!]
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Viral: A Modern Call of Cthulhu Scenario
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