return BoatModule The boat movement system uses Roblox's built-in physics to simulate movement and interactions. The script applies forces to the boat based on user input, causing it to accelerate, brake, and turn.
function TreasureModule:generateTreasure() -- Select a random treasure model local treasureModels = {"TreasureChest", "TreasureBarrel", "TreasureStatue"} local treasureModel = treasureModels[math.random(1, #treasureModels)] build a boat for treasure script
function BoatModule:createBoat(player, components) -- Create a new boat model local boat = Instance.new("Model") boat.Name = player.Name .. "'s Boat" return BoatModule The boat movement system uses Roblox's