Baldi Dev Api Direct

using BaldiAPI; using UnityEngine; [BaldiMod] public class DetentionDimensionMod : ModBase { public override void OnModLoad() { Events.OnWrongAnswer += OnWrongAnswerStreak; }

builder.Finalize(); }

// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18); baldi dev api

private void StartDetention() { wrongStreak = 0; BaldiGameManager.TeleportToCustomLevel("DetentionMaze"); } } Create a new scene (or procedural map) using the API’s LevelBuilder : i++) { int x = Random.Range(1

DebugAPI.Log("Detention started"); DebugAPI.DrawTileGrid(true); Add a cheat command to teleport directly to detention: int z = Random.Range(1

public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); }

private bool IsPlayerInDetention() { return BaldiGameManager.CurrentLevelName == "DetentionMaze"; } }