Steam Emu: Ali213
std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav";
void ListAllSaves() auto slots = m_save.ListSlots(); for (auto& slot : slots) std::cout << "Slot " << slot.id << " - " << slot.name << " - " << (slot.isValid ? "OK" : "CORRUPT") << "\n"; ali213 steam emu
static void InitCRC32() if (crc32_initialized) return; uint32_t polynomial = 0xEDB88320; for (uint32_t i = 0; i < 256; i++) uint32_t crc = i; for (int j = 0; j < 8; j++) crc = (crc >> 1) ^ ((crc & 1) ? polynomial : 0); crc32_table[i] = crc; std::string SaveManager::GetSlotPath(int slotId
uint32_t checksum = CalculateChecksum(data, size); uint64_t timestamp = std::chrono::duration_cast<std::chrono::seconds>( std::chrono::system_clock::now().time_since_epoch() ).count(); void ListAllSaves() auto slots = m_save.ListSlots()
// Advanced features bool BackupSlot(int slotId); bool RestoreSlot(int slotId); std::vector<SaveSlot> ListSlots(); bool VerifyIntegrity(int slotId);


















