Airsoft: Fe Script
-- Find the remote (depends on game) for _, obj in pairs(replicatedStorage:GetChildren()) do if obj:IsA("RemoteEvent") and (obj.Name:lower():find("damage") or obj.Name:lower():find("hit")) then remoteEvent = obj break end end
-- Airsoft FE Script Template (LocalScript) local player = game.Players.LocalPlayer local mouse = player:GetMouse() -- Services local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent -- find the game's remote for damage airsoft fe script
-- ESP (simple) local function addESP(plr) if plr == player then return end local function onCharAdded(char) local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = char plr.CharacterAdded:Connect(onCharAdded) end if plr.Character then onCharAdded(plr.Character) end end -- Find the remote (depends on game) for
-- Aimbot function (simple) local function aimbot() local target = nil local closestDist = math.huge for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local screenPos, onScreen = camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) if onScreen then local dist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).magnitude if dist < closestDist then closestDist = dist target = v end end end end if target and target.Character then local hrp = target.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(0, 1.5, 0) -- head level local currentCFrame = workspace.CurrentCamera.CFrame local newCFrame = CFrame.new(currentCFrame.Position, targetPos) workspace.CurrentCamera.CFrame = newCFrame end end 0) highlight.OutlineColor = Color3.fromRGB(255
-- Rapid fire local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool then local fireRemote = tool:FindFirstChild("FireRemote") -- common name if fireRemote and fireRemote:IsA("RemoteEvent") then game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then while game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do fireRemote:FireServer() wait(0.01) -- adjust for fire rate end end end) end end
-- Silent aim (send fake hit angle) local function getClosestPlayer() local closest, dist = nil, math.huge for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("Head") then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.Head.Position) if onScreen then local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude if d < dist then dist = d closest = plr end end end end return closest end
Example Remote Spy snippet: